This paper is the second highly cited paper by Lei Hao's team. It was published in the SSCI journal Journal of Educational Computing Research in October 2022 with the title "Effects of Game-Based Learning on Students' Achievement in Science: A Meta-Analysis".

Lei Hao, researcher,Zijiang Scholar, ICI deputy director
ESI is the abbreviation of Essential Science Indicators SM (Essential Science Indicators SM). ESI is based on the cited frequency from more than 10 million documents in more than 11,000 academic journals worldwide collected by Thomson Reuters Web of Science (SCIE/SSCI) for measuring research performance which presents the top 1% research papers in the world, that is, "Highly cited papers" that reflect the scientific level of the world today.

Highly cited papers and hot papers are collectively referred to as Top papers or high-impact papers. ESI is an important indicator widely used in the world today to evaluate the international academic level and influence of academic institutions, universities and scholars. ESI Highly Cited Papers is not only a leader in academic research in various disciplines in the international academic circle, but also has become a key indicator for the ranking of schools and disciplines by relevant institutions at home and abroad.
Brief introduction
Scientific achievement is an important form to predict students 'scientific literacy. However, what kind of teaching methods can promote students' scientific achievement? Based on the procedural consistency of game-based learning and scientific learning, this study puts forward the hypothesis that game-based learning is more beneficial to promoting students 'scientific performance, and then uses meta-analysis techniques to investigate the mechanism of game-based learning on students' scientific performance .
